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Dungeon Master

FTL Games

Dungeon Master

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Released
15 December 1987
Developer
FTL Games
Publisher
Psygnosis
Perspective
First person
Platforms
Apple IIGS · Sharp X68000 · Super Nintendo Entertainment System · Atari ST/STE · DOS · FM Towns · Amiga · Super Famicom
Genres
Role-playing (RPG)
Also known as
DM
86
Player rating
26
Ratings counted

Dungeon Master

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Dungeon Master

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Dungeon Master

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Dungeon Master

Reviews and languages

1 languages in the interface, 0 of them with full voice acting. English is supported.

Dungeon Master

Platform releases

Atari ST/STE
15 December 1987
Amiga
31 December 1988
FM Towns
1 November 1989
Apple IIGS
31 December 1989
Sharp X68000
26 January 1990
Super Famicom
20 December 1991
DOS
31 December 1992
Super Nintendo Entertainment System
31 December 1992

Dungeon Master

Official pages

Dungeon Master

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