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Dungeon Master II: The Legend of Skullkeep

FTL Games

Dungeon Master II: The Legend of Skullkeep

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Released
25 March 1994
Developer
FTL Games
Publisher
Victor Entertainment
Perspective
First person
Age rating
ESRB T
Platforms
Mac · DOS · Amiga · Sega CD
Genres
Puzzle · Role-playing (RPG)
Also known as
DM2 · Dungeon Master 2 · Dungeon Master II: Die Legende von Skullkeep · Dungeon Master II: Skullkeep
59
Player rating
50
Critic rating
8
Ratings counted

Dungeon Master II: The Legend of Skullkeep

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Dungeon Master II: The Legend of Skullkeep

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Dungeon Master II: The Legend of Skullkeep

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Dungeon Master II: The Legend of Skullkeep

Platform releases

Sega CD
25 March 1994
DOS
31 July 1995
Amiga
31 December 1995
Mac
31 December 1995

Dungeon Master II: The Legend of Skullkeep

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Dungeon Master II: The Legend of Skullkeep

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