RubyRack Games
Uptime: A Cloud Provider Sim
You build it with your hands. Uptime drops you onto the floor of your own cloud provider, first person. Buy the servers, carry them to the rack, seat them with a satisfying click. Run the cable yourself: pull it off the spool, find the port, watch it lay across the floor with real sag. Power on. Sign your first customer. Underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine, not set dressing, not a bar filling up. When something breaks, it breaks because the model says it should.
- Released
- 17 July 2026
- Developer
- RubyRack Games
- Publisher
- RubyRack Games
- Engine
- Godot Engine
- Controller
- Full controller support
- Platforms
- Linux · PC (Microsoft Windows) · Mac
- Genres
- Simulator
- 15
- Achievements
Uptime: A Cloud Provider Sim
Quick answers
Uptime: A Cloud Provider Sim
The story
You don't manage a datacenter from a spreadsheet. You walk it. A first-person infrastructure sim where ports, power, fault domains, RSTP and BGP do real work, not flavour text. Readable for newcomers, honest for engineers.
Browse
Key facts
Platforms
Game modes
- Single player
- Multiplayer
- Co-operative
Themes
- Sandbox
Uptime: A Cloud Provider Sim
Trailer
Uptime: A Cloud Provider Sim
Screenshots
Uptime: A Cloud Provider Sim
Reviews and languages
12 languages in the interface, 1 of them with full voice acting. English is supported, with full voice acting.
Uptime: A Cloud Provider Sim
Official pages
Uptime: A Cloud Provider Sim