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Rod-Land

Sales Curve Interactive

Rod-Land

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.

Released
31 December 1990
Developer
Sales Curve Interactive
Publisher
Storm
Perspective
Side view
Platforms
Arcade · Commodore C64/128/MAX · ZX Spectrum · Atari ST/STE · Amiga · Amstrad CPC
Genres
Platform
Also known as
Rod Land: A Fairy Tale · Yousei Monogatari Rod Land
67
Player rating
8
Ratings counted

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Themes

Rod-Land

Trailer

Rod-Land

Screenshots

Rod-Land

Platform releases

Arcade
31 December 1990
Commodore C64/128/MAX
1 August 1991
Amiga
31 December 1991
Amstrad CPC
31 December 1991
Atari ST/STE
31 December 1991
ZX Spectrum
31 December 1991

Rod-Land

Official pages

Rod-Land

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