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NBA Jam

Midway

NBA Jam

NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre. The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time. The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Open Ice Challenge).

Released
31 December 1993
Developer
Midway
Publisher
Midway
Perspective
Side view
Age rating
PEGI 3 · ESRB E
Platforms
Arcade · Super Nintendo Entertainment System · Sega Mega Drive/Genesis · Sega CD
Genres
Sport
Also known as
NBA Jam (1993)
75
Player rating
69
Critic rating
88
Ratings counted

NBA Jam

The story

NBA Jam, which featured 2-on-2 basketball, is one of the first real playable basketball arcade games, and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses. A key feature of NBA Jam is the exaggerated nature of the play - players jump many times their own height, making slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This means the player is able to freely shove or elbow his opponent out of the way. Additionally, if a player makes three baskets in a row, he becomes "on fire" and has unlimited turbo and increased shooting precision. The "on fire" mode continues until the other team scores, or until the player who is "on fire" scores 4 additional consecutive baskets while "on fire." The game is filled with easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Genesis controller would activate "Super Clean Floors". This feature would cause characters to fall if they ran too fast or changed direction too quickly. And players can enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo the Charlotte Hornets mascot. On the arcade machine, there is also a hidden 'tank' game that allows the player to run around a 3D wireframe field. In order to access this mode, however, the player must be able to toggle the on/off switch located behind the machine. While the game was powering back on, the player holds Up and all buttons on player 1 and Down and all buttons on player 2.

NBA Jam

How long to beat

Main story
1 h
Main + extras
1 h
Completionist
3 h

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Key facts

Platforms

Game modes

Themes

NBA Jam

Trailer

NBA Jam

Screenshots

NBA Jam

Reviews and languages

1 languages in the interface, 0 of them with full voice acting. English is supported.

NBA Jam

Platform releases

Arcade
31 December 1993
Sega Mega Drive/Genesis
4 March 1994
Super Nintendo Entertainment System
4 March 1994
Sega CD
30 November 1994

NBA Jam

Official pages

Series

NBA

NBA Jam

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