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Megamania

Activision

Megamania

In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe. Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games. When Megamania was originally sold, anyone who scored above 45,000 points could send Activision a picture of their screen and become an official Megamaniac. They also would receive an Official Megamaniac emblem.[2] If a player exceeds a score of 999,999 the game ends.

Released
24 September 1982
Developer
Activision
Publisher
Activision
Perspective
Bird view / Isometric
Age rating
CLASS_IND L
Platforms
Atari 2600 · Atari 8-bit · Atari 5200
Genres
Shooter · Arcade
70
Player rating
10
Ratings counted

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Key facts

Platforms

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Themes

Megamania

Trailer

Megamania

Screenshots

Megamania

Reviews and languages

1 languages in the interface, 0 of them with full voice acting. English is supported.

Megamania

Platform releases

Atari 2600
24 September 1982
Atari 5200
31 December 1983
Atari 8-bit
31 December 1984

Megamania

Official pages

Megamania

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