Skip to content
Grandia

Game Arts

Grandia

Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics, which have been carried over to future games within the franchise, and has spawned two spin-off titles – Grandia: Digital Museum and Grandia: Parallel Trippers – both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010.

Released
18 December 1997
Developer
Game Arts
Publisher
Ubi Soft Entertainment
Perspective
Bird view / Isometric
Age rating
ESRB T · USK 6
Platforms
PlayStation 3 · Android · Sega Saturn · PlayStation · PlayStation Portable
Genres
Role-playing (RPG)
Also known as
Gurandia
76
Player rating
53
Ratings counted

Grandia

Quick answers

Grandia

The story

The game takes place in a fantasy world where emerging technology and exploration are prevalent. A young boy named Justin inherits a magic stone that leads him on a journey around the world to uncover the mystery of a long-lost civilization. Along the way, he meets other adventurers who join him on his quest, which draws the attention of the militaristic Garlyle Forces who seek to uncover the secrets of the past as well.

Grandia

How long to beat

Main + extras
43 h

Browse

Key facts

Platforms

Game modes

Themes

Grandia

Trailer

Grandia

Screenshots

Grandia

Reviews and languages

4 languages in the interface, 2 of them with full voice acting. English is supported, with full voice acting.

Grandia

Platform releases

Sega Saturn
18 December 1997
PlayStation
24 June 1999
PlayStation 3
22 April 2009
PlayStation Portable
22 April 2009
Android
12 April 2012

Grandia

Official pages

Grandia

Similar games