Foxy Voxel
Going Medieval
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
- Released
- 17 March 2026
- Developer
- Foxy Voxel
- Publisher
- Mythwright
- Engine
- Unity
- Perspective
- Bird view / Isometric
- Age rating
- GRAC 15+
- Metacritic
- 76/100
- Steam recommendations
- 16,894
- Platforms
- PC (Microsoft Windows)
- Genres
- Role-playing (RPG) · Simulator · Strategy · Indie
- Estimated owners
- 500,000–1,000,000 (est.)
- 67
- Player rating
- 16
- Ratings counted
- 89.1%
- Steam reviews
- 94
- Achievements
- 2
- DLC packs
Going Medieval
Quick answers
Going Medieval
The story
In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague. Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age. Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts. This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers. Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met. Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.
Going Medieval
How long to beat
- Main story
- 21 h
- Main + extras
- 29 h
- Completionist
- 37 h
Browse
Key facts
Platforms
Game modes
- Single player
Themes
- Historical
- Sandbox
- Open world
Going Medieval
Trailer
Going Medieval
Screenshots
Going Medieval
Reviews and languages
89.1% of 21,261 Steam reviews are positive. Valve labels that “Very Positive”.
14 languages in the interface, 0 of them with full voice acting. English is supported.
Going Medieval
Official pages
Going Medieval