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Fly Like a Bird

Gamevial

Fly Like a Bird

According to Gamevial, Fly Like a Bird was originally produced as an experiment "built for the sake of curiosity". Having recently mastered walking characters and 3D animal models, Gamevial sought to go a step further and incorporate the concept of flight into their latest project. Initially, the game lacked any other objective besides aimlessly flying around the city, and in order to keep the experience interesting, Gamevial added a feature known as a "poo-o-meter" – a concept that had been encouraged upon by outside sources. This idea would remain intact in the game's second and third releases.

Released
31 December 2005
Developer
Gamevial
Publisher
Gamevial
Platforms
Web browser
Genres
Role-playing (RPG) · Simulator

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Fly Like a Bird

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