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Deadline

Infocom

Deadline

Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL, which allowed the easy porting of the game to popular computer platforms of the time such as the Apple II and the Commodore 64. It is Infocom's third game. The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death was an overdose of his prescribed antidepressants. But something just doesn't feel right. Could someone have killed Robner for his money? Did he make an enemy through his business dealings? Or was there some other motive? With the able assistance of level-headed Sgt. Duffy, the player has twelve hours to solve the case before it is closed forever.

Released
31 December 1982
Developer
Infocom
Publisher
Commodore Electronics Ltd.
Perspective
Text
Platforms
Atari 8-bit · Commodore C64/128/MAX · Atari ST/STE · Mac · DOS · Amiga · Apple II · TRS-80 · Amstrad CPC · Amstrad PCW
Genres
Puzzle · Adventure
79
Player rating
13
Ratings counted

Deadline

Quick answers

Deadline

The story

A wealthy industrialist, Mr. Marshall Robner, locked himself in the upstairs library of his New England colonial estate one night and committed suicide by taking a lethal overdose of anti-depressants. Or did he? You are the Chief of Detectives. You’ve been asked by Robner’s attorney to make a thorough investigation of the case, simply to “quash the suspicions which are inevitable” when a moneyed man dies a sudden and unnatural death. The Medical Examiner found nothing unusual, and interviews with family members and family associates are consistent with the idea that Robner committed suicide. Everything fits neatly—maybe too neatly. You smell foul play, and you have 12 hours to crack the case. If you arrest someone, you’d better have the three traditional ingredients to an ironclad case for the prosecution: the accused must have had a motive, a method, and ample opportunity to commit the crime. There are many possible endings to this case, and the one you reach is determined by your actions and by the deductions you draw from the evidence you gather. But one ending fits the facts better than any other, and you will know it when you reach it.

Deadline

How long to beat

Main + extras
8 h

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Key facts

Platforms

Game modes

Themes

Deadline

Screenshots

Deadline

Reviews and languages

1 languages in the interface, 0 of them with full voice acting. English is supported.

Deadline

Platform releases

Apple II
31 December 1982
Atari 8-bit
31 December 1982
Commodore C64/128/MAX
31 December 1982
DOS
31 December 1982
TRS-80
31 December 1983
Mac
31 December 1984
Atari ST/STE
31 December 1985
Amiga
31 December 1986
Amstrad CPC
31 December 1986
Amstrad PCW
31 December 1986

Deadline

Official pages

Deadline

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