John Romero
Dangerous Dave
The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms. The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.
- Released
- 1 October 1988
- Developer
- John Romero
- Publisher
- John Romero
- Perspective
- Side view
- Platforms
- DOS · Apple II
- Genres
- Platform
- Also known as
- Dangerous Dave in the Deserted Pirate's Hideout!
- 59
- Player rating
- 25
- Ratings counted
Dangerous Dave
Quick answers
Browse
Key facts
Platforms
Game modes
- Single player
Dangerous Dave
Trailer
Dangerous Dave
Screenshots
Dangerous Dave
Platform releases
- Apple II
- 1 October 1988
- DOS
- 31 December 1990
Dangerous Dave
Official pages
Dangerous Dave