Skip to content
Dangerous Dave

John Romero

Dangerous Dave

The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms. The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.

Released
1 October 1988
Developer
John Romero
Publisher
John Romero
Perspective
Side view
Platforms
DOS · Apple II
Genres
Platform
Also known as
Dangerous Dave in the Deserted Pirate's Hideout!
59
Player rating
25
Ratings counted

Dangerous Dave

Quick answers

Browse

Key facts

Platforms

Game modes

Dangerous Dave

Trailer

Dangerous Dave

Screenshots

Dangerous Dave

Platform releases

Apple II
1 October 1988
DOS
31 December 1990

Dangerous Dave

Official pages

Dangerous Dave

Similar games