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D.C.: Da Capo

Circus

D.C.: Da Capo

The game is centered around the protagonist, Asakura Jun'ichi, who lives on a fictional japanese island named Hatsunejima peacefully attending the local Kazami Academy. His childhood friend and cousin, Yoshino Sakura, returns to the island Hatsunejima after moving to America several years ago. Most of the main stories revolve around the magical unwilting sakura tree, it's powers and mystical connection to the main characters.

Released
28 June 2002
Developer
Circus
Publisher
MangaGamer
Platforms
PC (Microsoft Windows)
Genres
Visual Novel

D.C.: Da Capo

The story

Guided by the scent of those cherry blossoms, a girl returns to the island. On the island of Hatsune, cherry blossoms remain in bloom all year round. While there are those who study these mysterious cherry blossoms, most people lead normal, everyday lives. Even though these cherry blossoms are forever blooming, their lives are still the same. In the middle of such a normal world lies Kazami Academy. At this school there is a young boy who is far from ordinary, yet far from extraordinary He possesses two mysterious powers: the power to produce Japanese sweets out of nowhere and the power to see other people's dreams. A school idol who loves Japanese sweets, a nagging, yet spoiled little sister, an absent minded upper-classman, a loud childhood friend who always appears in his dreams, and an energetic junior who is nicknamed "puppy dog" all attend Kazami Academy with him. As graduation approaches, they finally meet, and their heartwarming love story begins.

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D.C.: Da Capo

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D.C.: Da Capo

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