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Bastion

Supergiant Games

Bastion

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.

Released
20 July 2011
Developer
Supergiant Games
Publisher
WB Games
Engine
Microsoft XNA
Perspective
Bird view / Isometric
Age rating
PEGI 12 · ESRB E10+
Controller
Full controller support
Metacritic
86/100
Steam recommendations
28,187
Platforms
PlayStation 4 · Linux · PC (Microsoft Windows) · iOS · Mac · PlayStation Vita · Xbox 360 · Xbox One · Nintendo Switch
Genres
Role-playing (RPG) · Adventure · Indie
Estimated owners
2,000,000–5,000,000 (est.)
86
Player rating
90
Critic rating
760
Ratings counted
95.3%
Steam reviews
24
Achievements

Bastion

Quick answers

Bastion

The story

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

Bastion

How long to beat

Main story
5.9 h
Main + extras
9 h
Completionist
14.9 h

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Key facts

Platforms

Game modes

Themes

Bastion

Trailer

Bastion

Screenshots

Bastion

Reviews and languages

95.3% of 38,152 Steam reviews are positive. Valve labels that “Overwhelmingly Positive”.

8 languages in the interface, 1 of them with full voice acting. English is supported, with full voice acting.

Bastion

Platform releases

Xbox 360
20 July 2011
PC (Microsoft Windows)
16 August 2011
Mac
26 April 2012
Linux
31 May 2012
iOS
29 August 2012
PlayStation 4
7 April 2015
PlayStation Vita
5 December 2015
Xbox One
12 December 2016
Nintendo Switch
13 September 2018

Bastion

Official pages

Bastion

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