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Arkanoid

Taito

Arkanoid

NES port of Arkanoid. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Released
26 December 1986
Developer
Taito
Publisher
Taito
Perspective
Side view
Age rating
CLASS_IND L
Platforms
Family Computer · Nintendo Entertainment System
Genres
Arcade
88
Player rating
13
Ratings counted

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Key facts

Platforms

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Themes

Arkanoid

Trailer

Arkanoid

Screenshots

Arkanoid

Reviews and languages

2 languages in the interface, 0 of them with full voice acting. English is supported.

Arkanoid

Platform releases

Family Computer
26 December 1986
Nintendo Entertainment System
1 August 1987

Arkanoid

Official pages

Arkanoid

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