Origin Systems
Ultima VI: The False Prophet
Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.
- Released
- 1 June 1990
- Developer
- Origin Systems
- Publisher
- Pony Canyon
- Perspective
- Bird view / Isometric
- Platforms
- PC-9800 Series · Sharp X68000 · Commodore C64/128/MAX · Super Nintendo Entertainment System · Atari ST/STE · DOS · FM Towns · Amiga · Super Famicom
- Genres
- Role-playing (RPG)
- Also known as
- Ultima 6
- 84
- Player rating
- 24
- Ratings counted
Ultima VI: The False Prophet
Quick answers
Ultima VI: The False Prophet
The story
Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.
Ultima VI: The False Prophet
How long to beat
- Completionist
- 90.1 h
Browse
Key facts
Platforms
Game modes
- Single player
Themes
- Fantasy
- Open world
Ultima VI: The False Prophet
Trailer
Ultima VI: The False Prophet
Screenshots
Ultima VI: The False Prophet
Reviews and languages
1 languages in the interface, 1 of them with full voice acting. English is supported, with full voice acting.
Ultima VI: The False Prophet
Platform releases
- DOS
- 1 June 1990
- PC-9800 Series
- 21 November 1991
- Commodore C64/128/MAX
- 31 December 1991
- FM Towns
- 31 December 1991
- Super Famicom
- 3 April 1992
- Sharp X68000
- 19 June 1992
- Amiga
- 31 December 1992
- Atari ST/STE
- 31 December 1992
- Super Nintendo Entertainment System
- 31 December 1993
Ultima VI: The False Prophet
Official pages
Ultima VI: The False Prophet