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Ultima VI: The False Prophet

Origin Systems

Ultima VI: The False Prophet

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

Released
1 June 1990
Developer
Origin Systems
Publisher
Pony Canyon
Perspective
Bird view / Isometric
Platforms
PC-9800 Series · Sharp X68000 · Commodore C64/128/MAX · Super Nintendo Entertainment System · Atari ST/STE · DOS · FM Towns · Amiga · Super Famicom
Genres
Role-playing (RPG)
Also known as
Ultima 6
84
Player rating
24
Ratings counted

Ultima VI: The False Prophet

Quick answers

Ultima VI: The False Prophet

The story

Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.

Ultima VI: The False Prophet

How long to beat

Completionist
90.1 h

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Key facts

Platforms

Game modes

Themes

Ultima VI: The False Prophet

Trailer

Ultima VI: The False Prophet

Screenshots

Ultima VI: The False Prophet

Reviews and languages

1 languages in the interface, 1 of them with full voice acting. English is supported, with full voice acting.

Ultima VI: The False Prophet

Platform releases

DOS
1 June 1990
PC-9800 Series
21 November 1991
Commodore C64/128/MAX
31 December 1991
FM Towns
31 December 1991
Super Famicom
3 April 1992
Sharp X68000
19 June 1992
Amiga
31 December 1992
Atari ST/STE
31 December 1992
Super Nintendo Entertainment System
31 December 1993

Ultima VI: The False Prophet

Official pages

Ultima VI: The False Prophet

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