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The Bard's Tale II: The Destiny Knight

Interplay Productions

The Bard's Tale II: The Destiny Knight

When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.

Released
31 December 1986
Developer
Interplay Productions
Publisher
Electronic Arts
Perspective
First person
Age rating
ESRB T
Platforms
Apple IIGS · Commodore C64/128/MAX · DOS · Amiga · Apple II
Genres
Role-playing (RPG)
Also known as
Bard's Tale 2
80
Player rating
14
Ratings counted

The Bard's Tale II: The Destiny Knight

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The Bard's Tale II: The Destiny Knight

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The Bard's Tale II: The Destiny Knight

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The Bard's Tale II: The Destiny Knight

Platform releases

Commodore C64/128/MAX
31 December 1986
Apple II
31 December 1987
Amiga
31 December 1988
Apple IIGS
31 December 1988
DOS
31 December 1988

Series

The Bard's Tale

The Bard's Tale II: The Destiny Knight

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