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Summon Night: Swordcraft Story

Flight-Plan

Summon Night: Swordcraft Story

Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.

Released
25 April 2003
Developer
Flight-Plan
Publisher
Banpresto
Perspective
Bird view / Isometric · Side view
Age rating
ESRB E10+
Platforms
Game Boy Advance
Genres
Role-playing (RPG)
Also known as
Samon Naito Kurafutosōdo Monogatari · Summon Night: Craftsword Monogatari
84
Player rating
21
Ratings counted

Summon Night: Swordcraft Story

Quick answers

Summon Night: Swordcraft Story

The story

Three years after your father was lost, you are an apprentice Craftknight. A tournament is held to find the next Craftlord and you're in it. But first, you need a weapon. Unlike many RPGs, you cannot find or buy weapons to use in this game. Instead, you must learn to make your own weapons. To make a weapon, you'll need to know the technique of making a specific weapon as well as the raw materials to make it with. You aren't alone in the game. As a partner, you will get a Guardian Beast who will offer magic to help you in your battles as well as helping you make your weapons. You can get four different Guardian Beasts depending on your choices, each with different abilities. Besides the tournament, you need to gather raw materials to make better weapons by travelling through a large dungeon and battling the creatures you find there in a side-scrolling battlefield similar to Tales of Phantasia. You will also have the opportunity to spend time with your summon creature and certain other characters each night. Who you choose to spend time with will affect the story somewhat.

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Summon Night: Swordcraft Story

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Summon Night: Swordcraft Story

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Summon Night: Swordcraft Story

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Summon Night: Swordcraft Story

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