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Spectres of the Cold

Daniel Savage

Spectres of the Cold

Jesse Taylor gave me a 256x256 image containing various sprites. My goal was to make a game using that image in two months over evenings and weekends. This is my first 3D work, so I'd love to hear any feedback you may have!

Released
28 April 2018
Developer
Daniel Savage
Publisher
Daniel Savage
Engine
Phaser
Platforms
Linux · PC (Microsoft Windows) · Mac
Genres
Indie

Spectres of the Cold

The story

Here I felt my flesh become the food of my fears.

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Spectres of the Cold

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