Daniel Savage
Spectres of the Cold
Jesse Taylor gave me a 256x256 image containing various sprites. My goal was to make a game using that image in two months over evenings and weekends. This is my first 3D work, so I'd love to hear any feedback you may have!
- Released
- 28 April 2018
- Developer
- Daniel Savage
- Publisher
- Daniel Savage
- Engine
- Phaser
- Platforms
- Linux · PC (Microsoft Windows) · Mac
- Genres
- Indie
Spectres of the Cold
The story
Here I felt my flesh become the food of my fears.
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Key facts
Platforms
Game modes
- Single player
Themes
- Fantasy
- Survival
- Stealth
Spectres of the Cold