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SNK vs. Capcom: SVC Chaos

SNK Playmore

SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Released
24 July 2003
Developer
SNK Playmore
Publisher
Mega Enterprise
Engine
Neo Geo MVS
Perspective
Side view
Age rating
PEGI 12 · ESRB T
Platforms
Arcade · Neo Geo AES · Xbox · PlayStation 2
Genres
Fighting
Also known as
Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu · SVC · SVC Chaos: SNK vs Capcom
69
Player rating
68
Critic rating
21
Ratings counted

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Key facts

Platforms

Game modes

Themes

SNK vs. Capcom: SVC Chaos

Trailer

SNK vs. Capcom: SVC Chaos

Screenshots

SNK vs. Capcom: SVC Chaos

Reviews and languages

3 languages in the interface, 1 of them with full voice acting. English is supported.

SNK vs. Capcom: SVC Chaos

Platform releases

Arcade
24 July 2003
Neo Geo AES
13 November 2003
PlayStation 2
23 December 2003
Xbox
28 September 2004

SNK vs. Capcom: SVC Chaos

Editions, DLC and remakes

SNK vs. Capcom: SVC Chaos

Official pages

Series

Street Fighter

SNK vs. Capcom: SVC Chaos

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