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Scooby-Doo! Night of 100 Frights

Heavy Iron Studios

Scooby-Doo! Night of 100 Frights

Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003.[1] The game had a follow up titled Scooby Doo: Mystery Mayhem. The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game received mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environments staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first and only time Don Knotts did voice work for a video game, though he did do previous voice work in the Scooby-Doo universe.[2]

Released
20 May 2002
Developer
Heavy Iron Studios
Publisher
THQ
Perspective
Third person
Age rating
ESRB E
Platforms
Xbox · Nintendo GameCube · PlayStation 2
Genres
Platform · Adventure
Also known as
Scooby-Doo ! La Nuit des 100 Frissons
66
Player rating
20
Ratings counted

Scooby-Doo! Night of 100 Frights

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Scooby-Doo! Night of 100 Frights

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Scooby-Doo! Night of 100 Frights

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Scooby-Doo! Night of 100 Frights

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PlayStation 2
20 May 2002
Nintendo GameCube
16 September 2002
Xbox
27 August 2003

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Scooby-Doo

Scooby-Doo! Night of 100 Frights

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