A Story Interactive
Ludus: A Gladiator Story
A fully voiced branching narrative RPG of the Roman arena with a unique engraving and VO for every choice and outcome. Four origins, over 1,800 choices, and 19 endings. You will bleed on the sand. The only question is whether you bleed for them, or for yourself. Every choice leaves a scar.
- Released
- 30 July 2026
- Developer
- A Story Interactive
- Publisher
- A Story Interactive
- Platforms
- Linux · PC (Microsoft Windows)
- Genres
- Role-playing (RPG) · Simulator · Adventure · Indie · Visual Novel
- 26
- Achievements
- 1
- DLC packs
Ludus: A Gladiator Story
Quick answers
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Key facts
Platforms
Game modes
- Single player
Themes
- Historical
Ludus: A Gladiator Story
Screenshots
Ludus: A Gladiator Story
Reviews and languages
9 languages in the interface, 1 of them with full voice acting. English is supported, with full voice acting.
Publisher's content notice
Ludus: A Gladiator Story is a text-based narrative game set in ancient Rome. It contains the following mature content: Violence. The game depicts arena combat, physical injury, and death. Violence is described through prose rather than shown graphically, there are no gore animations or explicit imagery. Players make choices that can result in killing opponents, witnessing executions, and suffering serious wounds. The tone is unflinching but not gratuitous. Slavery and dehumanisation. The game's central subject is the experience of enslaved people in Roman society. This includes depictions of forced labour, physical punishment, humiliation, and the systematic denial of personhood. These themes are treated with seriousness and are core to the story's meaning. Political oppression and systemic cruelty. The game portrays a society in which power is used to exploit and control. Characters in positions of authority behave with cruelty, corruption, and indifference to suffering. Grief, despair, and loss of agency. Some story paths explore themes of hopelessness, the death of loved ones, and situations where the player has no good options. These moments are intentional and serve the narrative. Alcohol. Wine and drinking are referenced in dialogue and prose as part of the historical setting. Consumption is implied rather than depicted. There is no sexual content, drug use, or self-harm in the game.
Ludus: A Gladiator Story
Official pages
Ludus: A Gladiator Story