Color Dreams
Crystal Mines II
Great treasure still lies deep in the abandoned Crystal Mines. But over the years, underground demons have made them deadly. Guide your robot through the mines, destroying demons and gathering great wealth. Or fail, and become history. Crystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.
- Released
- 31 December 1992
- Developer
- Color Dreams
- Publisher
- Atari Corporation
- Platforms
- Atari Lynx
- Genres
- Puzzle
- Also known as
- Crystal Mines 2
Crystal Mines II
The story
In Crystal Mines II, you operate a robot going through the abandoned crystal mines, picking up crystals and avoiding the underground demons that inhabit the mine. Mine levels are completed when a crystal quota is reached, however the quota is usually not the entire level so bonus points can be obtained by finding additional crystals. Like Boulder Dash, gravity is a factor and affects any boulders, crystals, etc. so they can be used as weapons against demons. There are also deceptive elements, such as "Dormant" demons that look like boulders, that add to the challenge. Finally, the robot has weapons that can be used to eliminate certain obstacles.
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Key facts
Platforms
Game modes
- Single player
Themes
- Action
Crystal Mines II
Trailer
Crystal Mines II
Screenshots
Crystal Mines II